21st September 2019
Added support for iOS 13, and added a new dark theme.
11th June 2019
Just a small update to mainly fix some bugs before starting the big push for Apple's OS updates in the autumn.
15th September 2018
Added support for iOS 12.
21st July 2018
Just a small update to fix a bug with operator precedence and powers.
If you are lucky, you can also find the castle of the Panda King...
22nd May 2018
Added an option to display SI unit prefixes in Engineering mode, as well as grad support for trig functions.
Also added breakfast cereal and pandas in the About screen. And you think I'm joking...
30th March 2018
Added more display options, and up to date with iOS. There's also now music! I don't think anybody reads this page, I could say whatever I want here.
9th February 2018
More fixes that bring the core code up to date with the iOS version. It's also now free!
17th November 2017
Improved support for tvOS 11.
31st October 2017
Fixed a few more bugs, but also added achievements and leaderboards to the About screen.
13th October 2017
Fixed a few bugs, but also added "Level 2" to the About screen, on the Apple TV 4K. Look for the golden banana!
15th September 2017
Added support for tvOS 11, including native 4K support for the Apple TV 4K.
27th January 2017
Another small update to bring the core code in line with PCalc 3.6.3 on iOS.
3rd October 2016
Just a little 1.1.2 update today, which brings the new rounding mode options from iOS.
24th September 2016
There's a small 1.1.1 update out today - it add an option for improper fractions, and brings the app up-to-date with PCalc 3.6.1 on iOS.
12 September 2016
PCalc 1.1 for Apple TV is out!
This release adds support for tvOS 10, including an automatic dark theme option. There's also a new "Fraction" display mode that shows the closest fraction for the current decimal result.
18th March 2016
PCalc 1.0.3 for Apple TV is out!
The first thing you'll notice are the new icons, designed by Frank at grafiksyndikat.com. I've unified the design of all the icons across all the different platforms PCalc runs on. The old icons were gettng a bit tired and didn't fit in as well with the OS, especially on the Mac, and these are modern and easily recognisable.
This release also brings a number of fixes and improvements, like the ability to specify E notation for the main display rather than using superscript numbers, and it makes the behaviour of the delete key more sensible when you are dealing with decimals and exponents.
It also brings the core code up to date with PCalc 3.5.3 on iOS. The full list of changes is here. Hope you like this update!
11th November 2015
There's an update available now which adds full game controller support! And not just letting you navigate the existing UI with a controller, it has a whole new slick circular UI which you operate with the joystick.
Here's a quick demo!
To get it, just search on the Apple TV for "pcalc". Hope you like!
30th October 2015
PCalc is now available for the Apple TV!
They said it couldn't be done. They said it shouldn't be done. But I went and did it anyway!
Yes, it's PCalc for the Apple TV. It's optimised for use with a remote and has many of the features from the parent iOS and Mac apps including an optional RPN mode, multiple layouts and themes, and full speech support.
It's currently only $1.99 in the US - the price varies in other countries, but similarly low. It doesn't have every feature yet - no tape or unit conversions for example - so I've priced it appropriately for now and I may increase the price as more things get added. I had consider making it a Universal Purchase with the main iOS app, but because you can upgrade PCalc through an in-app purchase in the free PCalc Lite as well, that would have excluded those people from getting hold of it.
So, the fairest thing to everybody - and fair to me, the developer, as well - is that I've made it a standalone app.
To buy a copy, just search on the Apple TV for "pcalc" - select the icon that appears and it will take you directly to the App Store page.
Let me know what you think and what you'd like to see added next - I'm always open to feedback and feature requests!